Enchanted Items

Enchanted Items

 

  • Captain's Sword: Long Sword, Attack +4, Defense +1, Damage +8/ +16(flaming). Blade of Virulent Flame (CrIg base 5, +1 conc, +5 maintain conc= 15) activated by striking it against something hard, also resists physical damage, rust and sharpens itself (CrTe base 5, +2 sun, +1 2/day, +3 sun= 19). The sword may also cut through magical defenses; roll a stress die +20, if it beats the level of the spell it is cancelled, this also includedes parma magica (PeVi base 4, +1 touch, unlimited +10, penetrate 30 +15= 30). 
  • Captain's Shield: +3 Defense. Resistant to wear and age and is self-mending (CrTe 10, +2 sun, +1 2/day, +3 sunrise/sunset= 24). Can also render the carrier invisible (PeIm 4, +1 touch, +2 sun, +1 2/day, +3 sunrise/sunset= 24).
  • Captain's Mail: Full Chainmail, Protection +9, Load +6. Heal the Incapacitating Wound (CrCo30, +1 touch, +2 sun, +1 2/day, +3 sunrise/sunset= 49). Reduce emotions (PeMe4, +1 touch, +2 sun, +1 2/day, +3 sunrise/sunset, = 19). Resistant to wear and self mending (CrTe10, +2 Sun, +1 2/day, +3 sunrise/sunset,= 24).
  • Avastus' Wand: Black iron rod with an onyx tip. Can control and reshape rock in a 3'x3' area (ReTe3, +2 voice, +1 part, +10 unlimited= 28).
  • Sundered Lance: Long Spear, Attack +3, Defense +1, Damage +7. A holy relic with two faith points (magic resist= 20) and two divine powers. Pierce the Mail of Falsehood (reduces the casting totals of Creo and Rego magic by 20 levels). The Trembling Lordling (targets of noble blood are subjected to a terrifying nightmare that will haunt them the rest of their days).

Enchanted Items

The Inverted Tower QuietlyQuixotic